Add AE oversized interface tests for lag and stuffing
https://discord.com/channels/967118679370264627/967119184209264790/1392641038585171998
Uraby — 6:49 PM Also, is there a reason that SFM can only push 64 items per slot into an ME oversized interface, despite the interface being able to hold 1024 items per slot? Uraby — 6:49 PM In my professional opinion, that checks out. Titop54 [XANA] — 6:50 PM Limitations of the interface Or input side Like a drawer Uraby — 6:51 PM Other things can push more, but now I'm curious to test if changing which side it pushes to has any impact Titop54 [XANA] — 6:56 PM Some mods / blocks implement like a limit, for example, a drawer from mod a can only insert 64 items at the time but extract how many you want and a drawer from mod b can insert as much as you want if there is space but only extract 64 items at the time Uraby — 6:57 PM Okay, side doesn't seem to matter Uraby — 6:58 PM Other mods can push to an Oversized interface in higher amounts (some the full 1024, some cap at 99 for some reason...) so it's a limit that SFM specifically faces in however it interacts with the interface Titop54 [XANA] — 6:58 PM Well, try the A method :kek: Output to a,a,a,a,a,a,a,a,a,a :kek: Uraby — 6:59 PM Repeated attempts cannot exceed the 64 either I tried blocking all but 1 slot, then unplugging the interface and letting the process run. The process hangs cause it can't push more than the 64 items in that one stack, despite the fact that it should be able to smelt the full 1024 stack of sand and return the full 1024 stack of glass back to the interface It really limits what an interface can be used for on product returns... I guess I'll have to use a limited barrel with extended import busses for the high-throughput stuff
Add unit test that has a bunch of creative bins that sfm then uses to fill a chest with 37 of each item then fills a max size extended interface to monitor for lag