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Add new cable model and block state generation

Open kevinrpb opened this issue 1 year ago • 3 comments

Hi there!

I recently came across this mod and it's great! Big kudos!

However... Those cable blocks look funny to me (and others, #142). So here's a first approach at redesigning the model and textures to create real cables!

I'm more than anything looking for feedback on the models themselves, not so much the implementation (yet), but feel free to point out any issues or concerns 😊. I do have a couple things that need improvement (eg. caching shapes, updating state from network where we already have the 'connections'...).

Here's how the cables look:

2024-07-25_09 07 39

Cheers

kevinrpb avatar Jul 25 '24 13:07 kevinrpb

Preview looks cute! A pic of segments that don't touch an inv would be nice too

Can't review rn, but I probably want the dynamic cables to be a separate block with a simple conversion crafting recipe to let people have their choice of full block vs these

TeamDman avatar Jul 25 '24 13:07 TeamDman

A pic of segments that don't touch an inv would be nice too

Ah, makes sense. Basically the 'connections' would only appear when the cable can connect to the neighbour. Otherwise only the 'core' shows up. Here it is:

2024-07-25_09 36 21

I probably want the dynamic cables to be a separate block with a simple conversion crafting recipe to let people have their choice of full block vs these

That is also sensible. Which one would you have be the default?

kevinrpb avatar Jul 25 '24 13:07 kevinrpb

Cable 'block' made it back:

2024-07-25_10 01 59

kevinrpb avatar Jul 25 '24 14:07 kevinrpb