All-of-Fabric-6
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Keybinds issues
the modpack is so big and complete that a lot of mods already use same keybinds... so I suggest for the modpack to have all keybinds preset in a way that there are no conflicts between any of the mods, it's so hard sometimes to understand how to control some of the mods or how to use them, specially because of the keybinds, for example, you can't open the Traveler's Backpack if you equip it while having equipped an inmi backpack, because both use the letter B
to open the backpack...
So I started looking for this topic and after reading #63, I found this mod: https://github.com/Klotzi111/amecs-api which only adds the possibility to use modifiers on keybinds, Already tried and no conflicts whatsoever...
So I recommend to add this mod and/or preset all keybinds from all the mods so there are no conflicts...