pepsimod
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Bug Report
quick tests in singleplayer and on NCP test server, clean latest forge and latest pepsimod release only
COMBAT
- Criticals
- [x] non-packet mode doesn't work (don't think anybody uses this though)
- Aura
- [ ] throughwalls only works half the time, doesn't work when targeting through fences, wall blocks
MOVEMENT
- Velocity
- [x] doesn't work in creative (explosions)
- [x] momentum is interrupted if you take damage
- Jesus
- [ ] on ncp only works on flat water source blocks, flowing water or going even slightly underwater causes you to get caught
- Noslowdown
- [x] doesn't seem to work at all (eating, webs, water, blocking)
MISC
- Nofall
- [ ] doesn't work
- Hud
- [ ] effects collides with ping/fps information, or arraylist if using arraylistontop
- [x] module name is rendered at the top of arraylist for one frame before going to the correct spot
- Waypoints
- [ ] can't turn tracers off
- Notifications
- [ ] kicks me from a server when its supposed to activate
RENDER
- Tracers
- [ ] crash game when trying to trace to a player
- Blocks a certain distance away don't render (example)
OTHER
- Performance
- [ ] notable fps drop when using the client (even with nothing activated), more when using any mod that renders stuff on screen, including hud, esp, etc.
- Keybinds
- [ ] clickgui gets rebound to rshift on relaunch, other binds stay as they were set (edit: only happened when using pepsimod solo, when i went back to using my future client installation, the keybind stays through relaunches)
- Taskbar icon
- [ ] pepsi logo is missing, no icon
- [ ] pepsi logo is missing, no icon
- Chat commands
- [ ] typing out a command partway leaves the suggestion even if you dont type out the full command
- [ ] typing .(modulename) of a module that has no options returns a blank message
- [ ] typing out a command partway leaves the suggestion even if you dont type out the full command
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