ImmersiveIntelligence
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[Bug]: Programmable speaker does not play sound if out of listening range
Initial Check
- [x] I have checked the existing issues and this one is not a duplicate
Category
📻Smaller Devices
Description
Hello II Team, adding another task to your mountain... 😄
Programmable speaker does not play sounds if out of listening range. If I send a data packet to play a song on a speaker far away and then walk up to it, no sound is playing.
This does not happen with the alarm siren. I am able to walk towards it and begin hearing the alarm sound.
Side
Client
Reproduction
- make simple prog. speaker circuit to send a song to the speaker (e.g. minecraft:music.menu)
- connect to speaker farther than maximum listening distance
- Send packet to play sound
- walk closer to speaker
- silence...
- continue walking to speaker until you bump into pole supporting it
- silence...
Expected Behaviour
The speaker works like the alarm siren and the playing song can be heard.
Logs
No response
Other Evidence
No response
Operating System
Windows 10 or newer
Minecraft Version
1.12.2
Immersive Intelligence Version
0.3.1-dev2
Immersive Engineering Version
0.98