ImmersiveIntelligence
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[Bug]: Speed/Torque don't fully drop to zero when there's no rotational power
Initial Check
- [X] I have checked the existing issues and this one is not a duplicate
Category
🧊Rendering
Description
Exactly what title says
Side
Client, Server
Reproduction
- Give, for example, a Sawmill rotational energy
- Stop the rotary energy input
- See that there's STILL Speed/Torque in the Sawmill
Expected Behaviour
Speed/Torque should drop fully to zero
Logs
No response
Other Evidence
No response
Operating System
Linux
Minecraft Version
1.12.2
Immersive Intelligence Version
0.3.1-dev2
Immersive Engineering Version
0.98