ImmersiveIntelligence
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Armor Models
-
[x] Light Engineer Armor
- Helmet
- [x] Armor Plates (steel >> composite)
- [x] Tactical Gear Upgrade (nightvision+zoom) + Mechanic Gear Upgrade (machine tooltips for hammer+voltmeter+wrench) >> Engineer Gear Upgrade (both)
- [x] Gas Mask (vs chemical gasses)
- [x] Hazmat Layer Upgrade (vs radiation)
- Chest
- [x] Armor Plates
- [x] Heat Resistant Coating (vs hot liquids) OR Hazmat Layer Upgrade
- [x] Anti-Static Mesh (vs electricity + magnetic fuses) OR Portable Camouflage Net (conceals from enemies and turrets) OR Infrared-Absorbing Mesh (vs Detection)
- [x] Scuba Tanks Upgrade (on back / sides (to not interfere with backpacks) )
- [ ] Helipack Upgrade (Soon™)
- Leggings
- [x] Armor Plates
- [x] Exoskeleton Upgrade
- [x] Hazmat Layer Upgrade
- Boots
- [x] Reinforcement Upgrade (vs Magma, when chest is upgraded with Heat-Resistant Coating also vs hot liquids)
- [x] Internal Springs Upgrade (fall damage resistance), silenced steps (no sound when walking)
- [x] Snow Rackets Upgrade (superior mobility on snow, normal mobility on slippery surfaces (ice) )
- [x] Hazmat Layer Upgrade
- Helmet
-
[ ] Heavy Engineer Armor
- [ ] Base Model
- [ ] Additional Armor Plates Upgrade
- [ ] Assault Gear Upgrade (infrared goggles with gas mask)
- [ ] Ammo Crates Upgrade
- [ ] Shock Emitters Upgrade (tiny hv connectors on armor)
- [ ] Grenade Racks Upgrade
- [ ] Tesla Battery Upgrade (A tesla coil with a battery connected by wire)
- [ ] Tesla Tower Upgrade (A tesla coil which will shoot lightnings at everyone around)
- [ ] Heavy Exoskeleton Upgrade (Allows to shoot machinegun(s!) on the go)
Armor design philosophy:
- light: maneuverable, agile, infiltrator, elegant, power trough speed
- heavy: panzer, heavy support, powerful, power trough being an indestructible wall of steel