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Bounded map renders incorrectly when global x scale changes (mirror world)

Open TazTxUK opened this issue 2 years ago • 0 comments

The way bounded map is done does not work well with scaling at all. It's looking like a major pain. My current solution is to just force the small unbounded map to render instead when this situation comes up.

TazTxUK avatar Jul 24 '21 14:07 TazTxUK