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Domain / Scene Reloading off causing errors on Play
I've turned off Domain and Scene Reloading for ridiculously faster time to Play and exit Play mode in Unity. It's limits are that it does not reset static data. I get these errors / warnings after hitting Play a second time. It would be awesome if you could accomodate a fix for this using [InitializeOnLoad] to reinit the necessary data when not Domain or Scene reloading!