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IndexOutOfRangeException running on Device Simulator in Unity 2022.3
Running on Unity 2022.3.0 with AR Foundation and URP. Graphy installed via git url in package manager.
Looks related to issue #107.
File
com.tayx.graphy@38d5399c46\Runtime\Advanced\G_AdvancedData.cs
Error at line 330
IndexOutOfRangeException: Index was outside the bounds of the array.
m_screenResolutionText.text
= "Screen: "
+ res.width
+ "x"
+ res.height
+ "@"
#if UNITY_2022_2_OR_NEWER
+ ((int)Screen.currentResolution.refreshRateRatio.value).ToStringNonAlloc()
#else
+ res.refreshRate
#endif
+ "Hz";
// print((Screen.currentResolution)); // prints 2048 x 1536 @ NaNHz
// print((Screen.currentResolution.refreshRateRatio.value)); // prints NaN
Error at line 108
IndexOutOfRangeException: Index was outside the bounds of the array.
m_sb.Append( m_windowStrings[ 0 ] ).Append( Screen.width.ToStringNonAlloc() )
.Append( m_windowStrings[ 1 ] ).Append( Screen.height.ToStringNonAlloc() )
.Append( m_windowStrings[ 2 ] ).Append(
#if UNITY_2022_2_OR_NEWER
((int)Screen.currentResolution.refreshRateRatio.value).ToStringNonAlloc()
#else
Screen.currentResolution.refreshRate.ToStringNonAlloc()
#endif
)
.Append( m_windowStrings[ 3 ] )
.Append( m_windowStrings[ 4 ] ).Append( ((int) Screen.dpi).ToStringNonAlloc() )
.Append( m_windowStrings[ 5 ] );
Editor + Game view: Graphy runs fine. Editor + Simulator view: Graphy halts and pauses the editor. After pressing the play button, it resumes and shows placeholder hashtag characters instead of showing the Hz value.