Tatsuya79

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Nice work. You can check this thread: http://libretro.com/forums/showthread.php?t=2991 Everything can't be on Github because they try to keep the shader repo somewhat light in size (as it gets integrated with...

I think you mean the "Stop" key which is a particular key of the MSX system? It's usually "Page Up" with blueMSX but it doesn't work on Retroarch (got the...

OK that's F1... The problem is that for using the keyboard we need to go to settings->input and change to retrokeyboard but we lose the joypad. We're lacking a core...

Found an easy work-around: set the player 2 device to retrokeyboard. Then you have gamepad to player 1 and keyboard is working. The line to add in an override config...

The keyboard should be activated by default now. https://github.com/libretro/blueMSX-libretro/commit/b3fb7618ce48559040acc90e83aedfdc0dbfe78e

I have a [revert to the old SPU here + an input lag reduction fix](https://github.com/Tatsuya79/desmume/commits/old_SPU) (current master doesn't need it, it's just an issue with the old code) if some...

Yes, same behaviour, 4 frames to react with glcore and threaded off, 5 with threaded on.

There could also be a windowed fullscreen option / fullscreen not always on top mode. Then you can play an emulator on top of it, the sound from retroarch is...

It doesn't seem to be working here. I selected "fullscreen" and always on top = "always OFF" in MilkDropPanel, but when I start milkdrop I can not bring any window...