Tasosgemah
Tasosgemah
Tried the game in Ares at 2x upscale and it looks the same as in your pic (i think Ares uses a more recent build of Parallel RDP). The color...
The first picture in your second post is not from the real N64 hardware, that's obvious. It's higher-res and too clean. The second picture you say is from Project 64...
I just noticed, in your original post you said "All the games that I have tested have the same issue" Could you post more examples? Make sure you are using...
> It is real hardware... and yes, I mean N64. You can believe it or not. I don't really care either way. It's not a matter of what i believe...
> Unless a user fully understands RetroArchs complex configuration capabilities (storing separate per-core or per-content controller configs) having multiple devices ends up messing with other cores. I switched to a...
>You're right, in latest RetroArch I'm unable to have the device changed in one core affect another core. But I'm also unable to change the device and have it stick...
Works like you are describing except i'm not sure about how previous remaps should work. I tried Normality where i made some specific changes and my old remap didn't work...
> Can you list any games with this problem? Preferably popular games because i know how they sound. I've not noticed any incorrect sounds with any of my SoundFonts though....
I wonder what DOOM II does differently that others don't. I haven't tested a ton of games though.
> Typically i use the [SC55_zzdenis](https://www.doomworld.com/forum/topic/129928-new-sc55-soundfont-266mb-all-new-441k-samples/) soundfont which i've found to be very accurate to real hardware. Definitely better than the standard SC_55 soundfont, but the volume is a little...