net64plus
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Star syncing
Stars are currently not completely synced. Only future collection of stars and door unlocks are synced to all clients, but if a player joins at a later point of time, he won't be synced to the other clients.
The server should hold a collection of all unlocks and collectibles and sync them to all clients when there is any change to this collection. The clients are currently sending their recently purchased unlock/collectible, so the server has to use this information to keep its collection up to date.
The server also needs the possibility to reset its collection, which is basically like starting a new game. This could either be done by a timeout or by admin commands
This will be helpful: https://github.com/aglab2/SM64StarDisplay
I know this is an old issue, but are there any updates on this?