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Removing AI module breaks game

Open Mar01 opened this issue 10 years ago • 2 comments

When I do so, I get some config errors when the game starts, and the game crashes when I try to launch a mission. I saw in the wiki that you are supposed to remove "tmr_u" modules if you remove a module that the u is dependent on. There is only one of those in my download of the mod, "tmr_u_loadouts". I removed that and there is no difference.

I love the ai tweaks, but they don't help in this particular campaign mission that I'm stuck on right now.

The only other thing I've done is remove reload tweaks.

Mar01 avatar Aug 24 '14 06:08 Mar01

This is especially annoying when using other AI mods. I'm attempting to use ASR AI 3 in conjunction with some of the other TMR features, as ASR has things like dramatic reduction in accuracy when AI are hit, and TMR has features like the damage knockdown, that should work together. Using TMR's knockdown alone causes the AI to drop correctly but they still retain their aimbot accuracy; they need to realistically be jarred by the impact and suffer a drop in accuracy.

Dreadp1r4te avatar Sep 07 '14 23:09 Dreadp1r4te

Confirmed, it still breaks the game with "invalid crew" ect ect

ToejaMz0r avatar Oct 02 '14 10:10 ToejaMz0r