AoV
AoV copied to clipboard
Druid can hit or exceed Evasion cap and become invulnerable
Yeeaaahh... I'm testing my modpack, "Transcendence" again, and I've improved the maximum level that can be eventually reached. But I couldn't help but notice that in centered armor with maximized skills towards dodge I was dodging literally everything. Including the heatstroke i was incurring from being in hot leather armor at the peak of the day in a tropical jungle, the lava I accidentally left out while inventory cleaning, and a large swarm of crazy minotaurs dashing all over my testing area who would normally two shot me,
Now don't get me wrong, a typically squishy transformational environment caster as an agility tank is wonderful. But infinite dodge even to environmental hazards and status procs sounds a little much. :V
I suggest you add a maximum cap of 50% while normal with maybe like a special 80% or something maxed when centered, or make it something silly like 95% but if you take damage from something you lose concentration and can get "combo'd" aka, the evasion won't come back until you regain your composure after not taking damage for a couple seconds.
Defender would get affected by this 50% evasion maximum cap also as apparently he'd hit around 65% which is quite nutters for an already impressively tanky actual tank character.
I am also experiencing this on the 1.15 build. If I focus the druid on dodge, I am essentially untouchable with 100% perma-dodge. Would love this bug to be fixed for balancing. Thank you!