可以获取NPC所属的玩家吗
如题,比如说通过私有化管理器,让玩家拥有一个NPC后,可不可以通过kether脚本等读取这个NPC是哪个玩家的(如果能给NPC加一个变量也可以)tag脚本貌似只可以判断是否拥有,无法读取具体值 使用场景:正在做一个NPC追随玩家功能,打算使用自定义控制器,如果可以获取NPC是属于哪个玩家的就可以switch玩家了,然后再player x y z获取坐标move
我也不知道 应该不太行吧
@claude 咋搞
Claude finished @Bkm016's task —— View job
NPC Owner Retrieval Solution
Todo List:
- [x] Read repository guidelines (CLAUDE.md)
- [x] Understand current NPC management structure
- [x] Check privatization manager implementation
- [x] Look for existing owner storage mechanisms
- [x] Check Kether script integration points
- [x] Analyze feasibility and provide implementation approach
Analysis Complete ✅
Good news! The infrastructure for NPC ownership already exists. Here's what I found:
Current System:
- NPCs managed by
PlayerManageralready have anowner: Playerproperty - The system tracks ownership through the manager hierarchy
- Tag system exists but doesn't expose owner information
Solution: Add Kether Action for Owner Retrieval
I recommend adding a new Kether action to retrieve NPC owner information. Here's the approach:
Implementation Pattern:
// Add to ActionNPC.kt or create new ActionOwner.kt
@KetherParser(["npc"], namespace = "adyeshach", shared = true)
private fun actionNPC() = scriptParser {
it.switch {
// ... existing cases ...
case("owner") {
actionNow {
val script = script()
if (script.getManager() == null || !script.isEntitySelected()) {
errorBy("error-no-manager-or-entity-selected")
}
val manager = script.getManager()
if (manager is PlayerManager) {
manager.owner.name // or manager.owner for Player object
} else {
null // Public NPC has no owner
}
}
}
}
}
Usage Examples:
# Get owner name as string
- tell: "&7NPC owner: {{ npc owner }}"
# Switch to owner for coordinate operations
- if: "{{ npc owner != null }}"
then:
- switch: "{{ npc owner }}"
- tell: "&7Following owner at {{ player x }} {{ player y }} {{ player z }}"
- npc move "{{ player x }}" "{{ player y }}" "{{ player z }}"
Benefits:
- ✅ Leverages existing ownership system
- ✅ Follows established Kether action patterns
- ✅ Handles both private (owned) and public NPCs
- ✅ Enables the follow functionality you described
- ✅ Minimal code changes required
This solution would perfectly address your use case for NPC following with custom controllers by allowing you to retrieve the owner and then switch context to get their coordinates.