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Source code repository for ENGAGE: Battery-Free Game Boy

Results 9 ENGAGE issues
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ENGAGE was tested and evaluated with a limited set of Nintendo Game Boy cartridges. A complete list of cartridges with which ENGAGE operates would be a good addition to the...

enhancement

Currently there is no visual feedback on the ENGAGE screen when an issue (such as when game is loaded) occurs.

enhancement
help wanted

3D-printed chassis around USB debug port is too tight, making USB cable connector hard to connect to the ENGAGE USB interface

bug

Currently except for readme.md file no documentation exists. It would be great to have one

documentation
help wanted

ENGAGE becomes non-responsive when stopped playing and needs to be reset.

bug

Dilatation between buttons (A, B and D-pad) and a chassis should be reduced. Now, in some ENGAGE versions once the button is pressed, it does not de-press as the button...

bug

(harvesting) buttons used in ENGAGE ([ZF AFIG-0007 energy harvesting switch](https://nl.mouser.com/datasheet/2/833/Energy_Harvesting_Generator_US-1075748.pdf)) have poor haptics (super-fast button bashing is hard), they are loud when pressed and more energy generated from button presses...

enhancement
help wanted

# Summary This pull request introduces a CodeQL workflow to enhance the security analysis of this repository. # What is CodeQL CodeQL is a static analysis tool that helps identify...

For example: https://en.wikipedia.org/wiki/Automatic_watch https://phys.org/news/2015-11-self-powered-e-watch-powered-wrist-movements.html