flush and reload shaders doesnt work too well
I know its just to close radiant and start again, but I just wondered if there is something todo here for it to actually work
Can you be more specific about why it doesn't work as well as you would like? What's the actual behavior that can be improved?
Also, how does this differ from this other issue that you submitted #355?
well, how to explain.. if you are working in radiant on a project and drop in a new texture folder (without shaders) and you try to flush it doesnt show up, but if you restart radiant it does
Additionally, when you use this function, the model entities get a wrong skin (usually some random texture). It works well in 1.5 and Net, I don't know about the base issue?