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angle pointer only shown for a few hardcoded entities

Open ericwa opened this issue 10 years ago • 4 comments

ECLASS_ANGLE is only used on info_player*, path_corner, team_ctf, misc_teleporter_dest: https://github.com/TTimo/GtkRadiant/blob/master/radiant/eclass_def.cpp#L251

For Quake 1, it would be useful to have the angle arrow/pointer in the 2d and 3d views for other entities, most importantly monster_*, but also func_door and probably others.

I could make a PR for adding those specific cases. However, would it make more sense to show the angle pointer for all entities except a few excluded ones like func_detail, func_group,...? You can always turn off the angle arrows in the View menu if they're annoying.

ericwa avatar Jun 16 '15 05:06 ericwa

How about make it so all fixed sized entities show the arrow? Would that be an acceptable change?

ensiform avatar Oct 01 '15 16:10 ensiform

How about an arrow for entities with angle key and fixed size? https://github.com/TTimo/GtkRadiant/pull/319

Pan7 avatar Oct 04 '15 08:10 Pan7

It is probably better to be able to define a type for each key/value in the entities.def file.

Pan7 avatar Jan 23 '18 22:01 Pan7

change is merged, the various entities.def will need to be updated to use the feature

TTimo avatar Jan 27 '18 20:01 TTimo