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Trouble in Terrorist Town 2 for Garry's Mod (gmod)

Results 146 TTT2 issues
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[Based on this project](https://github.com/noaccessl/glua-SVG) I created a functions that creates GMod materials with mipmapping from SVGs. This can be used to replace all role icons etc. **Completely untested!**

type/feature

## Your version of TTT2 (mandatory) Workshop version from Steam ( v0.11.6b ) ## Describe the bug (mandatory) Video https://github.com/TTT-2/TTT2/assets/59442552/34327257-1bea-4d7b-b399-56673d71d455 ## To reproduce Steps to reproduce the behaviour: 1. Pick...

type/bug
status/needs validation

This doesn't do much besides creating a new UI in our HUD system instead of the weird stuff that was done before. It also adds a function that generates a...

type/enhancement

Added `SWEP.SetClipOnBuy` and `SWEP.ClipOnBuy` to set the weapon's clip on buy via the equipment editor. I did not want to just use the latter variable to set a clip on...

type/enhancement

## Your version of TTT2 Workshop version v0.13.2b ## Describe the bug Similar to #1292 After the round ended, multiple clients experienced a scoreboard that does not close. It does...

type/bug
status/needs validation

Planning to implement most of these myself as mentioned on the Discord, just putting a cleaned up list here to keep track / discuss: **Server-side:** - [x] Using regular voice...

type/rework

At Round Start, if the option is activated, each player gets assigned a different playermodel from the pool.

type/enhancement

This change adds some hooks for credit related events that are used by my addon [ttt2stats](https://github.com/pkillboredom/ttt2stats). This addon records stats from my server's games to a database, which is used...

type/enhancement

## Your version of TTT2 (mandatory) latest workshop version ## Describe the bug (mandatory) the equipment editor will force placeholder values on inherited fields for example, a weapon that's based...

type/bug

## Your version of TTT2 (mandatory) - Workshop version from Steam ## Describe the bug (mandatory) I think there is a bug in the logic of the "Edit equipment" master....

type/bug