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Add option for ties and timeouts to work like they do in Vanilla

Open funketh opened this issue 2 years ago • 1 comments

Is your feature request related to a problem? Please describe.

  1. In vanilla TTT, timeouts equal a win for the innocent team: https://github.com/Facepunch/garrysmod/blob/be251723824643351cb88a969818425d1ddf42b3/garrysmod/gamemodes/terrortown/gamemode/cl_scoring.lua#L288-L289 In TTT2, there's a special win state for timeouts.
  2. In vanilla, a tie is a win for the traitor team: https://github.com/Facepunch/garrysmod/blob/27d7318f5405c3324fc98601fc94ed470e39b6b2/garrysmod/gamemodes/terrortown/gamemode/init.lua#L812-L814 In TTT2, there's a special win state for ties.

I can see how the vanilla behaviour may not always be correct when playing with different roles but I'm only using the default roles and prefer how (1) incentivizes traitors to engage and (2) allows wins with weapons like the suicide bomb.

Describe the solution you'd like I propose to add two convars to change the respective behaviour for both timeouts and wins. Personally, I would be fine with these being booleans (ttt2_innocents_win_timeouts, ttt2_traitors_win_ties). But it may be better to allow users to specify the role that wins (not sure how feasible that is).

funketh avatar Mar 07 '22 23:03 funketh

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

stale[bot] avatar Feb 11 '24 10:02 stale[bot]