TTT2
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Buff C4
Is your feature request related to a problem? Please describe.
I think C4 is consistently underwhelming and underpowered. Let alone the many maps that are simply too big to effectively use C4 (which isnt the item#s fault), but even on small maps, C4 only gets even a single kill extremely rarely, even when not noticed.
Describe the solution you'd like
I would like for C4 to scale its range (and damage) to the length of the timer. This way, a long timer puts much more pressure on the innocents to actually try and defuse it, instead of just walking out of the (static) range.
Ideally, I would want some convars to customize this via the F1 menu, like being able to change much the lenght of the timer scales explosion distance, explosion damage and beeping volume.
Describe alternatives you've considered
Alternatively the item could just be buffed in the raw numbers.
I think it already works that way? If it doesn't, then it definitely should!
I also though this is how it worked before opening the issue! But nothing ingame says it works this way, the range indicator does not change, and anecdotally, if it changed, it definitly doesnt change enough (hence the want for f1 convars to adjust it),
Glad you agree in principle :D
at some point in 2025 I will rework the UI. While doing so, I'll rework this as well
as I mentioned in reply to #1730 , the non LoS damage seems to completely disregard radius when it comes to damage. Radius only affects the cutoff for the damage calculation, not the damage itself. So even if you had a radius of 999999999 units, you wouldn't do any damage beyond ~600 units as the scaling then turns damage negative. The hardkill radius of up to 490 units is hardcoded, as is the falloff to 0 over the next sqrt(12500) units.