TTT2
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wallhack effect painting the skybox based on proximity to nearest role color as spectator
Your version of TTT2 (mandatory)
- Latest GitHub version
Video
Describe the bug (mandatory)
- wallhack effect paints the skybox
- proximity to nearer roles cause it to change to that role color
- probably has to do with the surface.Reset function needing to be called
- possibly mcore related but idk
To reproduce
Steps to reproduce the behavior:
-
map ttt_mttresort_v2
- Die
- Freecam into the void
- Wiggle around until the jet black background becomes the color of a would-be-occluded role.
Expected behaviour
The skybox doesn't go hog wild in colors.
Context (please provide as much as you can)
- Collection link of your Server: here
Additional context
I notified @WardenPotato about it in case they're able to figure it out.
i can't reproduce this with the settings as follows:
- Linux on 64-bit branch
- Launch options
+gmod_mcore_test 1 +mat_queue_mode 2
- map:
ttt_minecraft_b5
maybe this is map dependent, i'll try to test on ttt_mttresort_v2
next
I couldn't reproduce it on my personal testmap either