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Hud(Elements) fallback inconsistency

Open NickCloudAT opened this issue 1 year ago • 1 comments

Your version of TTT2 (mandatory)

Leave one of the following:

  • Latest GitHub version

Describe the bug (mandatory)

If a Hud-Element does not exist in a specific hud, the fallback element will just be the first one available. Currently this completely ignores restricted huds nor will it always fallback to the pureskin hud, if the old_ttt element is first in row.

Talked with @saibotk about this an the pointed to this section in code: https://github.com/TTT-2/TTT2/blob/2154639bef8cfe285399f4ba84dcd9c7ebb39583/gamemodes/terrortown/gamemode/shared/huds/base_huds/hud_base/cl_init.lua#L231-L240

It should probably be checked if the fallback hud is restricted.

Expected behaviour

Hud-Elements from restricted huds should not be considered as fallbacks.

NickCloudAT avatar Aug 28 '23 16:08 NickCloudAT

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

stale[bot] avatar Feb 11 '24 10:02 stale[bot]