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C++ voxel rendering engine

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When `screen_width` or `screen_height` isn't divisible by 2 the camera will drift by a small amount every frame, the simplest way to fix this is to modulo `screen_width`/`screen_height` by 2,...

The following files are not available in the base repository. meshes/LTM1300.obj meshes/LTM1300.png meshes/LTM1300_specular.png meshes/LTM1300_glass.obj meshes/glass.png See PR https://github.com/TTFH/Voxel-Render/pull/7

Hi, I was playing around and wanted to try out your work. This patch prevents a crash and shows that the following mesh related files are not available. meshes/LTM1300.obj meshes/LTM1300.png...