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A modern LuaJIT binding for Raylib (also available at https://gitlab.com/TSnake41/raylib-lua)

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I'm on a MacBook Air (M1, 2020) running macOS 12.4. After cloning the repo and subrepos and running `make`, trying to run any of the raylua_* binaries results in: ```...

bug
help wanted

sorry i am no c programmer i have no ideia why it doesnt work but it doesnt work the following example works fine when running in scritpt mode but not...

I noticed there was no info on building for windows in the readme, it just says to download the prebuilt executables. Wanted to try the 5.0 branch, which isn't prebuilt...

I would like to ask how this binder works and how to correctly use it. I never used binders and the only thing i understand now is how to run...

when i execute the local raylib = require("raylib") it gives this error lua: error loading module 'raylib' from file '.\raylib.lua': C stack overflow stack traceback: [C]: in ? [C]: in...

As the title says, I can't use it, I've tried everything. I even made sure that the font was in the path.

examples gui_portable_window.lua: ```lua #!/home/maik_ubn/raylib-lua/raylua_s local width, height = 1280, 720 rl.SetConfigFlags(rl.FLAG_WINDOW_UNDECORATED) rl.InitWindow(width, height, "raygui - portable window") rl.SetTargetFPS(75) local mouse_pos = rl.new("Vector2", 0, 0) local window_pos = rl.GetWindowPosition() local pan_offset...

I tried running `make` on my M1 Mac and got this error: ``` ar rcu libraylua.a src/raylua.o cc -o raylua_s src/raylua_s.o libraylua.a -O2 -s -lm luajit/src/libluajit.a raylib/src/libraylib.a -framework CoreVideo -framework...