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Wave Spawner - Stagger unit creation to avoid desync

Open Sniperhid opened this issue 6 years ago • 0 comments

Currently when wave spawners fire this causes an abundance of network messages to be created this can cause a degree of desync (depends on number of units being spawned).

A simple solution would be to be to place all units to be spawned into a FIFO stack and then control the rate at which units are spawned (Make a configurable CBA setting?)

Sniperhid avatar Jan 01 '20 21:01 Sniperhid