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AI Hunt as Zeus module
AI "Hunt" functionality would be very useful as a Zeus module, letting you activate Hunt on a single AI group.
I think even more powerful would be a variant of this using just the movement code of Hunt, that forces a group to move to a position X before resuming their business without hunt. It might be tricky to rebuild complex waypoint chains if they're synced to things, but I don't think that's a show stopper.