Results 61 comments of TLabAltoh

Thanks for the details ... I'll check them again !

This is just a progress report, but I was able to reproduce the error (currently, I only checked https://youtu.be/yP_5Aydb-sg yet) ... I think this issue is related to the [```Horizon...

Please update ```TLabWebView``` to the latest version (```v1.0.3```). I noticed a crash yesterday when clicking the popup window button, now it is fixed. --- Also, full screen is not supported...

I see, that's the way to do it. I have not tested the code on my environment, so it is not sure, but maybe removing the commentout will make it...

I tested on my environment (only my Android phone, it is not Oculus Quest but based on the same OS so it is enough to test) and faced failure. And...

Thanks for the report ... Currently investigating. Could you try restarting the editor and reinstalling the package? I have not been able to reproduce the error and do not know...

Maybe [this (form A)](https://discussions.unity.com/t/library-packagecache-error/776799/2) or [this (form B)](https://discussions.unity.com/t/library-packagecache-com-unity-visualscripting-1-9-4-editor-visualscripting-core-reflection-documentedoption-cs-10-16-error-cs0246-the-type-or-name/370469) will help ? ``` form A ----------------------------------- nattybumppo Did you try deleting your Library and letting Unity re-create it? Alternatively, you might...

I re-tested and noticed that ```beforeunload``` event is ignored only when loading media url with autoplay. Before, I only tested ```com.music.youtube/{media url}``` with autoplay so it seems passed but actually...

> However, there's still one issue remaining: the "GoForward" functionality isn't working for the webviews, even though the "GoBack" feature works perfectly. Thanks for reporting, it is a related plugin...

It is possible to switch keybord's active state via html input's focus event, but it is with some limmitation. Here is an example and this feature has implemented on [this...