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ESP doesn't update all entities

Open Ripper99-x opened this issue 2 years ago • 4 comments

Hey mate, I ported this cheat to an internal version. So far so good, the only problem is that in the beggining of the rounds, especially, some players bones/esp remain stuck, and they don't update for a few seconds. Any idea why ? I think it's not related to players position, cause I've added a check some time ago, to see if any player pos. doesn't change next frame and they all changed, the bone/box esp or whatever I have selected remain stuck for a few seconds.

Are you aware of this bug ? It happens even on the external.

Ripper99-x avatar Oct 09 '23 17:10 Ripper99-x

entity will go dormant(freeze) if it is too far away from you in csgo, you can use such a virtual function to judge it bool C_BaseEntity::IsDormant(void) const there should be a similar function in cs2 but I have no information about its offset

INKCR0W avatar Oct 10 '23 00:10 INKCR0W

Hey, thanks for the answer, but I m not really sure if that's the problem. It happens only for certain Entities, even if they are closer to you than other Entities. If it was the case of what you are saying, don't you think it would happen for all other entities, since in beggining of the round, all opponent entities are almost at the same distance from you?

Thanks.

Ripper99-x avatar Oct 10 '23 00:10 Ripper99-x

i can't tell until I have more information it is only recommended that you debug a few times or wait for reply <3

INKCR0W avatar Oct 10 '23 05:10 INKCR0W

There is no dormant in cs2 anymore.

ZippoKs avatar Oct 10 '23 14:10 ZippoKs