CoreScripts
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The serverside Lua scripts used to implement core functionality in TES3MP.
added saving of Shapeshift following the creation of a character in EndChargGen in order to avoid a server crash when using linked data in custom scripts
clean the hitting ref in order to recover only the necessary ones
When a custom script sends a video to a player's console with "PlayBink" the player will be systematically kicked out
ensure that all recording packets are sent when it exceeds 3000
I think it would more neat to load custom scripts from a JSON file instead of modifying ``customScripts.lua``, similar to how via data files are loaded. It's also configurable from...
Hi, I'm working on a mod manager for OpenMW called [Portmod](https://gitlab.com/portmod/portmod), and want to include support for installing tes3mp scripts. At the moment there doesn't seem to be an easy...