Paul "TBBle" Hampson

Results 40 issues of Paul "TBBle" Hampson

### What happened? I tried to use `BepInEx-NET.Framework-win-x64-6.0.0-be.674+82077ec.zip` from BepInBuilds to hook a .NET Framework 4.8 x64 game, but BepInEx in that package appears to be 32-bit, so it warns...

needs-replication
error

Trivially bring up BuildKit support in nerdctl. It was basically all-there already, just disabled. Resolves #627 assuming you have Buildkitd functional on Windows, of course. Resolves #2173 which just turned...

platform/Windows/Non-WSL2

PR #135 removed `WindowsFinder` (which wrapped the vendored pep514tools library) and did not replace it with any equivalent support for [PEP-514](https://peps.python.org/pep-0514/). As noted in the PR description, this was somewhat...

Reproduction on Windows: No Python versions in PATH, running under PowerShell 7.4.1. All testing is pythonfinder 2.1.0 ```console > py -3 -m venv pythonfinder > cd pythonfinder > .\Scripts\Activate.ps1 >...

While experimenting with `pyfinder`, I noticed that `ignore_unsupported` [defaults to `True`](https://github.com/sarugaku/pythonfinder/blob/master/src/pythonfinder/cli.py#L17), and lacks any way to override that to false. (I also tried env-var values `0` and `FALSE`, they didn't...

### Prerequisites - [X] Write a descriptive title. ### Description of the new feature/enhancement Trying out the newly-default inline prediction, and particularly combined with https://github.com/PowerShell/CompletionPredictor, I wanted to have `Tab`...

Issue-Enhancement
Area-Predictors

I've just accidentally failed to cause a rebuild when I would have expected to need one, because I switched my .uproject's `EngineAssociation` from my local git checkout (UUID) to a...

I've been "just living with" this for ages, and thought I should bug-report it. ``` > ue4 run "Highrise" -server -nosteam # [2021.02.05-09.52.09:829][630]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit) [2021.02.05-09.52.09:831][630]LogCore:...

Right now, `ue4 build` [prepends the project name to the provided target](https://github.com/adamrehn/ue4cli/blob/06464ad952248f82a091cbebb53c326aab182780/ue4cli/UnrealManagerBase.py#L344-L346). We have [special-case code to build `ShaderCompilerWorker`](https://github.com/adamrehn/ue4cli/blob/06464ad952248f82a091cbebb53c326aab182780/ue4cli/UnrealManagerBase.py#L342) (from #14) but no way to do such compilation in general....

If I understand the docs correctly, > The secret token is required to authenticate the webhook payloads received from GitLab Server. Use generate secret token from Advanced options or use...