[MAME] Daytona crashes BizHawk when trying to hook into internet.
Title. On MAME standalone the game is still able to progress when no network found, but yeah on Hawk it just outright crashes.
Internet what? How does this work in standalone MAME?
I think they might be refering to "Network as in: Trying to comunicate if there's more connected cabinets"
Internet what? How does this work in standalone MAME?
At least on Windows, it will bring up a firewall prompt if you want MAME to connect to the net, if you decline it it'll continue as normal as an offline machine.
[MAME VERBOSE] M2COMM: board disabled [MAME VERBOSE] M2COMM: board enabled [MAME VERBOSE] M2COMM: listen on socket.0.0.0.0:15112 Stopped on unimplemented syscall NR_SOCKET
-networkprovider none doesn't help, and -comm_* args don't provide a way to disable communication.
There's https://github.com/mamedev/mame/blob/07bc95ba8cbd612751ca31f4a2ebede8a04b9a4d/src/mame/capcom/cps2comm.cpp#L44 but it seems internal.