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[MAME] Daytona crashes BizHawk when trying to hook into internet.

Open Spikestuff opened this issue 3 months ago • 4 comments

Title. On MAME standalone the game is still able to progress when no network found, but yeah on Hawk it just outright crashes.

Spikestuff avatar Oct 03 '25 14:10 Spikestuff

Internet what? How does this work in standalone MAME?

YoshiRulz avatar Oct 03 '25 14:10 YoshiRulz

I think they might be refering to "Network as in: Trying to comunicate if there's more connected cabinets"

danylopez123 avatar Oct 03 '25 16:10 danylopez123

Internet what? How does this work in standalone MAME?

At least on Windows, it will bring up a firewall prompt if you want MAME to connect to the net, if you decline it it'll continue as normal as an offline machine.

Spikestuff avatar Oct 03 '25 23:10 Spikestuff

[MAME VERBOSE] M2COMM: board disabled [MAME VERBOSE] M2COMM: board enabled [MAME VERBOSE] M2COMM: listen on socket.0.0.0.0:15112 Stopped on unimplemented syscall NR_SOCKET

-networkprovider none doesn't help, and -comm_* args don't provide a way to disable communication.

There's https://github.com/mamedev/mame/blob/07bc95ba8cbd612751ca31f4a2ebede8a04b9a4d/src/mame/capcom/cps2comm.cpp#L44 but it seems internal.

vadosnaprimer avatar Nov 08 '25 10:11 vadosnaprimer