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mGBA/TAStudio: RNG desyncs occurring during rewind - Boktai Solar Sensor

Open Drakodan opened this issue 1 year ago • 2 comments

Following the GPIO fix, some issues relating to the Light Sensor function in TAStudio creating desyncs during rewind have been fixed, but some still persist:

https://www.youtube.com/watch?v=3YC6n9UFul4

This video demonstrates how on a recent dev build (As of 15th October 2024), rewinding creates a different RNG value than initially displayed.

The initially-displayed RNG value at the start of this video is the incorrect one, and it does update correctly once rewound beyond a certain point and allowed to generate new greenzone, but this behaviour of jumping to a different RNG state on selecting a Marker Frame to rewind to a previous point is not correct.

Drakodan avatar Oct 16 '24 19:10 Drakodan

1585 - Zoku Bokura no Taiyou - Taiyou Shounen Django (J) (v1.0) desync test.zip

Movie files to confirm behaviour: TASPROJ + bk2 file provided.

RNG2 index in RAM watch: 46B8 in IWRAM, 4 byte address.

Steps to reproduce error:

  • Open TASPROJ file
  • Go to frame 234506
  • Drag the 1 value in the Light Sensor column up, replacing the 220 frames until frame 234480
  • Play movie from this point at normal speed, RNG2 value should stop at 878 after passing Marker Frame 234502, "Purify Dvalinn"
  • Pause the movie
  • Jump to the final Marker Frame 237215, "Compass Puzzle set"
  • After Turbo Seek catches up to this point, pause the movie if it did not pause automatically upon reaching end of inputs
  • Jump to Marker Frame 234502, "Purify Dvalinn"
  • Play movie from this point at normal speed, RNG2 value should stop at 906

Drakodan avatar Oct 16 '24 20:10 Drakodan

Noting for additional context the original Boktai 2 desync was reported to BizHawk's tracker in #4060 and the GPIO fix mentioned was cab0b2df0b001cf0d50d1726191783ae6e934aad. The direct cause is probably not directly related.

RetroEdit avatar Oct 17 '24 16:10 RetroEdit