Timur
Timur
```cmd source/Main.hx:36: characters 3-46 : error: TypedGroup.T should be SomeType source/Main.hx:36: characters 3-46 : ... have: (Array ...>, ...) -> ... source/Main.hx:36: characters 3-46 : ... want: (Array ...>, ...)...
Can be implemented when/if #2982 is merged. Original problem described [here](https://github.com/HaxeFlixel/flixel/pull/2982#issuecomment-1936867756).
There are some bitmaps which are used only when `FLX_DEBUG` implies but aren't wrapped with this define. So they are included in release build inflating project size and aren't used...
- chose eraser - set its size, e.g. 20px - actual: only small cross is visible - expected: entire circle 20px wide is visible - note: if I change zoom...
Let's say I have .mkv with a lot of subs embedded in it. I want to burn specific language to the output file, but don't see a way to do...
Example ```haxe // file BaseMenu.hx package menu; enum abstract MenuCommand(String) to String { var EXIT_GAME; } // file Main.hx import menu.BaseMenu.MenuCommand; var abc = '123'; switch (abc) { case EXIT_GAME:...
I can define prop like `var foo(default, set):String = 'bar';` and it bypasses setter on initialization ( https://try.haxe.org/#1eaA1901 ). But is this documented? I couldnt find it in the manual.
Uncaught exception: [lime.utils.Preloader] ERROR: There is no asset library with an ID of "default"
```xml ``` Asset file ``` Assets/hello.txt ``` ```haxe package; import openfl.display.Sprite; class Main extends Sprite { public function new() { super(); var f = openfl.Assets.loadText('assets/hello.txt'); f.onError(e -> { trace("ERROR"); trace(e);...
`run` doc says ` --/-args ... -- Pass additional arguments at launch`, but when I do `lime run hl --args foo` I get ```cmd You must have a "project.xml" file...
This PR allows this syntax ```xml ``` to include the library in `index.html`. Without this PR, the same can be achieved using `name` attribute ```xml ``` but I believe `path`...