UnityMMO
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MMO made in Unity
Perhaps can make use of nhibernate
Should also spin up the DB with compose - perhaps a redis cache also
https://google.github.io/flatbuffers/index.html
Hello, under what license is this project released under ? Thank-you.
LoginServer.cs and WorldServer.cs in the ReceiveCallBack method need to have .EndReceive() called somewhere.. Otherwise the callback will loop infinitely and eventually cause OOM after a period of time
Currently as long as client connects after logging in, they are able to do anything on login/character create menu. Socket exceptions are thrown if anything requires sending a packet to...