Max
Max
I'm still thinking about implementing AI into server code with all path-/enemyfinding routines. And about mod that will help to easily create waypoints set for each map. @IceNinjaman have added...
As I said:  I'm trying to make highly configurable mod where all you have to do is moving around and collecting orbs. Based on collected orbs it will produce...
We can use C++/CLI to invoke your C# stuff but I can't say this bridge will be stable. But I'm definetely will not do that because I'm developing new C++...
@callofduty4x/dev I have added branch "iss173". Any help with `CL_ConnectionlessPacket` on client appreciated. About harmful commands, there are two ways: black/whitelist. I prefer blacklist because now modders can execute really...
`vstr` as it allows to execute any command as string: ``` self setClientDvar("execute", "connect my.shitty.server"); self execClientCommand("vstr execute"); ```
Brush must exist on both server and client to prevent desync (small flickering when you stand on top of it - client thinks there's nothing here when server blocks movement)....
Sorry, but adding a collideable brush will require massive hooks to internal map storage (where lumps are located) from both server and client. I guess, only guys from aIWNet team...
Right now the script compiling routine is a bunch of inlined functions, almost completely unreadable. Some keywords like for, if, thread, self are sitting here and this is the place...
Because it was opened after #186 and I will try to do something later.
> Error: Empty rcon value Set "rcon_password" dvar in you config file before loading plugin.