Sythelux Rikd
Sythelux Rikd
The provided Screenshot is from v1.0.2 it has active light in the Scene, but the Terrain doesn't seem to respect it. 
To improve discoverability we could add a couple more tags to the about on the right side: cshar, godotengine, mapbox, heightmap, godot4
in addons/TerrainPlugin/Shader are a bunch of GDScripts for shader nodes. We now can use C# to write those and can improve on the code-generation. So I suggest we do as...
Godot 4.1 now supports GlobalClasses AKA Resources, we can use this to make adding Terrain3D Node more context sensitive.
This is more of an announcement so everyone can find it. I started working on a GDExtension port over here: https://github.com/Sythelux/godot_tree_generator_plugin/tree/feature/godot-4.1-gdextension it is heavily WIP. everyone is invited, though. I...
For Mastodon, Pleroma etc. there exists the way to hook into a relay to synchronize public messages for every instance within the relay: Here is a website that lists them...
This adds support for Multiline Text labels as it would be a nice to have for longer and multiline texts. I added it as Attribute to TTS as an example....
**Your Godot version:** 4.3-beta1_mono (I'm coding in C#) **Issue description:** I was reading over the linked page and it says `EditorInspector used in the editor's Inspector dock, use EditorInterface.get_inspector.` which...
**Is your feature request related to a problem? Please describe.** I'd like to synchronize the Contacts from my Contact addresses. I use other Open Source Solutions like Nextcloud and Davx5...
I come from a Unity, where we have a GetComponents() and GetComponent(), which basically returns is a children of the given Type T. Although we have the option to get...