The-Witcher-3-Mod-manager
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Mod manager for The Witcher 3 π
If you use a modlist or happen to have a mod already in that file when the program reads the file, it will do one of two things: Either wipe...
Currently if you somehow revert the files relating to mod settings you must then reinstall all mods to get the keybinds back. Adding a button to trigger the function that...
Installing a mod that puts contents in the dlc folder creates a separate DLC folder on linux. https://github.com/Systemcluster/The-Witcher-3-Mod-manager/blob/bd7f41a1ee63f5f5ca210ff03891760ea46ebae8/src/configuration/config.py#L231 Changing `DLC` to `dlc` should fix that I think.
Hi, I just attempted to install (`pipenv install --python 3`) on my PC running Fedora 3.4. This did not work, and I was given the following output: ``` $ pipenv...
I tried installing it on Linux, and the following error showed up: _FileNotFoundError: [Errno 2] No such file or directory: '/home/****/.local/share/Steam/steamapps/compatdata/292030/pfx/drive_c/users/steamuser/My Documents/The Witcher 3_ (the **** is the username, which...
Allow to define a wine prefix (path) thatβs used when calling ScriptManager through wine. A special prefix could be used to [trick](https://github.com/basxto/WitcherScriptMerger/tree/master/WitcherScriptMerger/Tools/kdiff3_wine_wrapper) ScriptManager into launching native kdiff3.
 Mod manager installed in: D:\Games\TWR3_Mods witcher.exe D:\Games\TheWitcher3\bin\x64
Currently only mods installed through the manager will show up in the mod list. It would be good if all mods would show up in the list. There are a...
There are a lot of spots in the code rejected by mypy and pylint. It would be good to clean up these issues. There are a few approaches that can...
This is the key override prompt:  In this example, the mod that is currently installing has the binding: `IK_NONE=(Action=CastSignHold,State=Duration,IdleTime=0.2)` And the current 'input.settings' has the binding: `IK_Q=(Action=CastSignHold,State=Duration,IdleTime=0.2)` So the...