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FBO blit

Open bangnoise opened this issue 11 years ago • 2 comments

FBO blit in (and out?)

See https://github.com/Syphon/Syphon-Framework/issues/13#issuecomment-43898681

bangnoise avatar May 22 '14 21:05 bangnoise

This is implemented in https://github.com/GameClay/syphon-framework/tree/PSW-OpenGL3

Not considering this urgent. You can access the texture backing the internal FBO using SyphonServer's -newFrameImage, so maybe use the server's FBO instead of your own FBO that you then blit?

Arguments for welcome.

bangnoise avatar Oct 21 '14 16:10 bangnoise

This needs some research as some reports indicate Blit is slower than a quad render to an FBO.

Also we have slight concerns of pixel format (say RGBA vs BGRA formats let alone float / 16 to 8 bit conversion, etc)

vade avatar Oct 12 '16 20:10 vade