DFRPGRandomDungeonGenerator
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Update springs
Clarify on the random alchemy results that the results can be bottled, but not sold (as per Exploits, nobody buys unlabeled potions).
Decide if the random potion is random until tasted, or does taking it out of the fountain collapse the waveform.
Do we have enough magic pools?
Also specify how much can be drawn before it dries up or an angry water elemental pops out or something, and fix the formatting on the alchemy table.