James Yarwood

Results 101 issues of James Yarwood

DocFX has issues with multi-framework targeting so revert back to using [HtmlDocGenerator](https://github.com/Syncaidius/HtmlDocGenerator) to generate documentation.

Integration

graphics
renderer

graphics
renderer

graphics
renderer

Implement system for associating content requests with devices. This would allow the flexibility to: - Load a texture asset onto secondary `GraphicsDevice` - Load a sound asset onto a secondary/alternative...

content

Re-implement the current compute tasking system to offload certain tasks to secondary GPUs. Flags should provide permission/priority info to tasking. Example flags: - RenderTaskFlags.Primary - Can be dispatched to the...

graphics
renderer

Implement support for transferring resources between `GraphicsDevice` instances: `GraphicsResource.TransferTo(params GraphicsDevice[] device)` Scenarios where this may be needed: - Transferring AI pathfinding compute results from a secondary GPU which need to...

graphics
renderer

Add support for managing the Blend, Raster and Depth/Stencil states of the GPU, similar to the current DirectX 11 implementation.

graphics
vulkan

Add support for the following GPU buffer types: - [x] CommandBuffer - [x] VertexBuffer - [x] IndexBuffer - [ ] StructuredBuffer/Storage - [x] StagingBuffer

graphics
vulkan