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Use fdinfo's engine count when refreshing utilisation rate

Open larunbe opened this issue 7 months ago • 1 comments

I originally moved gpuinfo_refresh_utilisation_rate() from Mali code into src/extract_gpuinfo.c when I realised utilisation rate could be calculated in a device-independent way simply by following the percentage utilisation guidelines given in Documentation/gpu/drm-usage-stats.rst

However, I forgot to replace the magic number '2' which stood for the engine count in Mali GPUs with a value that make sense for different devices.

Source the engine count from gpu_info's static information values.

larunbe avatar May 23 '25 01:05 larunbe

+1

chealy avatar Jun 05 '25 17:06 chealy

Thanks for the patch!

Syllo avatar Jun 28 '25 13:06 Syllo