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Reverse engineered code from the US Release of Digimon World. A bit messy, mostly for having it available online.

=== Digimon World - reverse engineered code ===

Goal of this project is to reverse engineer the code of Digimon World in a readable, but not compilable, format.

The syntax is C-Style inspired, but omitting ';'. Functions, their parameters and their addresses are references in memoryMap.txt. Exception are the store(target, value) and load(target) functions, which refer to load and write instructions.