SuslikV

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Let's look at the algorithm. For example, we have audio of 48000 samples per second. Stream should be read straight forward without skipping until stream ends. The max number of...

@pedroffranco Related PR - https://github.com/OpenShot/openshot-qt/pull/3438 or if you are Windows user, here is Custom build (not official): https://github.com/OpenShot/openshot-qt/issues/3383#issuecomment-638020348

What Intel's video driver version you are using? Try to assign openshot to Intel's GPU (to run by). The program crashed during Intel's Quick Sync acceleration checks. Same to the...

Just try to assign openshot to run by other GPU

https://www.howtogeek.com/351522/how-to-choose-which-gpu-a-game-uses-on-windows-10/ if it helps, of course

Try other software. Fix isn't available yet and it is unknown when it will https://github.com/OpenShot/openshot-qt/issues/3210 As quick work around, you can remove the Quick Sync test from the tested list...

The spear of my word hit you too hard, man. Sorry, for this. The issues already here: I've seen 3 types of Qt libraries that can be linked to libopenshot...

Until bilinear scale issue wouldn't be solved - this issue will be opened. This is only Qt usage limitation in the project.

It's band-aid. There is nothing to fix. It should be rewritten completely. If program uses resources that it can't free in time, then something is wrong here.

Mark this PR as work-in-progress, because it has unresolved issues (crash in tests, for example).