Susko3
Susko3
I think the API should be declarative, and make use of the SDL tray menu nesting. ```cs public interface IDesktopWindow : IWindow { // dispose to remove the tray icon...
We use a low level keyboard hook in our game to block Windows keys when gameplay is active. This worked fine with SDL2, but in SDL3 with `SDL_SetRelativeMouseMode(SDL_TRUE)` or `SDL_HINT_WINDOWS_RAW_KEYBOARD`...
> It's very possible that World of Tanks is resetting the Windows cursor clip rectangle while in the background. That would be a bug in the game, and would definitely...
I'm eager to close this issue as "not SDL's problem", but I think adding logging would be helpful for pointing the blame onto other running programs. Something like "ClipCursor rect...
From the OS/platform standpoint, I think it doesn't really matter which thread gets/sets the clipboard. It's going to take a global lock anyway, so there's no need to synchronize on...
I'm not expecting the SDL code to be thread safe. I'm expecting the function to work as expected when it's consistently called from a non-main thread. For example, a multi-threaded...
> Keep in mind that the functions do things like talk to the window server on macOS and the X server on Linux, so you might really need to call...
This actually plays pretty well. But I've found that there is little to no difference if I carefully use what's currently available in osu!. By enabling high precision mouse, any...
Could you render the graphs again, but use the same X and Y scales for the different graphs. The second one is zoomed in so it may exagarate the drift...
The settings overlay is behind the login overlay. Visually, and by click-outside-to-close priority.  The real issue is that the settings text box gets focus when opened behind the login...