Crystal
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System.InvalidOperationException' (located in NAudio.Core.dll)
Discovered an issue where playing sounds during weapon awakening causes audio artifacts and discontinuities. Sometimes it works fine, but other times after moving the character it malfunctions. The sound files were taken from the Korean client version. An exception 'System.InvalidOperationException' (located in NAudio.Core.dll) also occurs. Could you help me understand this issue?