supertux
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SuperTux source code
A couple things that needed some attention and other minor fixes. - [x] Better Crystal Cave tileset i.e. add missing tiles required for autotiling - [x] Update 2x2 corner tiles...
# Goal There are reports that the one-dimensional OKLab color selection is unpopular and difficult to use (see [this Discussion](https://github.com/SuperTux/supertux/discussions/2323)), so we can remove it to simplify the code and...
Adding layers to a sector now makes more sense, since it's done through a "+" button, found after the last layer on the layers widget. Pressing the button shows an...
My favourite activity: Editor code refactoring.
### SuperTux Version v0.6.3- 1170-g03d9a6506 ### System Information Windows 10 64-bit ### Expected Behavior The bouncing snowballs to bounce to each other and then turn around. ### Actual Behavior The...
I have come to notice if I turn autotiling on/off in the editor with the F5 shortcut and later use the shortcut Ctrl+S to save my level, the autotiling turns...
Example script: `Dispenser.deactivate();` When you run the deactivate script for dispensers and they are not loaded in the level (i.e. being close to them) when that script runs they will...
The new "Reload Resources" option in the "Debug" menu allows for reloading all fonts, textures, sprites and tilesets. **Additionally:** * Removes the `name` field for sprites. I honestly didn't know...
As of now, the lightning flash is very bright and sort of hurts my eyes. Additonally, i can see this bothering some other people a ton, so i propose a...