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A couple things that needed some attention and other minor fixes. - [x] Better Crystal Cave tileset i.e. add missing tiles required for autotiling - [x] Update 2x2 corner tiles...

type:patch
category:design
status:needs-review

# Goal There are reports that the one-dimensional OKLab color selection is unpopular and difficult to use (see [this Discussion](https://github.com/SuperTux/supertux/discussions/2323)), so we can remove it to simplify the code and...

involves:editor
category:code
status:needs-review

Adding layers to a sector now makes more sense, since it's done through a "+" button, found after the last layer on the layers widget. Pressing the button shows an...

involves:editor
type:feature
category:code
category:design
status:needs-review

My favourite activity: Editor code refactoring.

### SuperTux Version v0.6.3- 1170-g03d9a6506 ### System Information Windows 10 64-bit ### Expected Behavior The bouncing snowballs to bounce to each other and then turn around. ### Actual Behavior The...

type:bug
category:code

I have come to notice if I turn autotiling on/off in the editor with the F5 shortcut and later use the shortcut Ctrl+S to save my level, the autotiling turns...

type:bug
involves:editor
category:code

Example script: `Dispenser.deactivate();` When you run the deactivate script for dispensers and they are not loaded in the level (i.e. being close to them) when that script runs they will...

type:bug
priority:urgent
category:code
status:needs-work

The new "Reload Resources" option in the "Debug" menu allows for reloading all fonts, textures, sprites and tilesets. **Additionally:** * Removes the `name` field for sprites. I honestly didn't know...

type:feature
category:code
status:needs-review

As of now, the lightning flash is very bright and sort of hurts my eyes. Additonally, i can see this bothering some other people a ton, so i propose a...

priority:high
type:feature
category:code
status:needs-work