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Scripting badguys

Open tobbi opened this issue 9 years ago • 6 comments

I think scripting badguys could be fun. Here are some ideas: ~~- Changing sprites of badguys~~ ~~- Spawning badguys~~

  • Creating badguys yourself by script or lisp definition (?)

What does the rest of the team think?

tobbi avatar Feb 18 '16 08:02 tobbi

I'd also like scripts to be able to be run for dispensed badguys, as this could be useful.

brmbrmcar avatar Feb 18 '16 08:02 brmbrmcar

  • Creating badguys yourself by script or lisp definition (?)

This is a really interesting idea, and would be very useful to prototype proposed badguys and test how they'd fit into the environment.

  • Changing sprites of badguys
  • Spawning badguys

Could obviously work, but I'm not too sure about the gameplay - it looks ugly if the sprite changes without any warning and/or transition, and badguys being spawned at some random point also looks like a misfeature.

maxteufel avatar Mar 02 '16 17:03 maxteufel

Great idea!

busybody42 avatar Jan 28 '20 02:01 busybody42

(also, necrobump i guess)

busybody42 avatar Jan 28 '20 02:01 busybody42

Changing sprite is done in d5a5b62

tobbi avatar Feb 02 '20 23:02 tobbi

Re-opened b/c "Creating badguys yourself by script or lisp definition (?)" wasn't addressed.

tobbi avatar Aug 07 '23 22:08 tobbi