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Scripting badguys
I think scripting badguys could be fun. Here are some ideas: ~~- Changing sprites of badguys~~ ~~- Spawning badguys~~
- Creating badguys yourself by script or lisp definition (?)
What does the rest of the team think?
I'd also like scripts to be able to be run for dispensed badguys, as this could be useful.
- Creating badguys yourself by script or lisp definition (?)
This is a really interesting idea, and would be very useful to prototype proposed badguys and test how they'd fit into the environment.
- Changing sprites of badguys
- Spawning badguys
Could obviously work, but I'm not too sure about the gameplay - it looks ugly if the sprite changes without any warning and/or transition, and badguys being spawned at some random point also looks like a misfeature.
Great idea!
(also, necrobump i guess)
Changing sprite is done in d5a5b62
Re-opened b/c "Creating badguys yourself by script or lisp definition (?)" wasn't addressed.