Small cosmetic wind adjustments
This PR makes the wind particles point in the proper direction now, as well as putting wind on a layer behind others so that you can actually grab other objects in the editor when there's wind in the level.
This will fail if sprite ever is NULL (null dereference).
@mrkubax10 Were you so certain that sprite could never be null that you deref'ed it without checking?
If you return a pointer instead it will fail in other place.
Not when there's suitable null checks.
Closing as there doesn't seem to be any desire to have this.